Players bring their creature — either a newly created one or the creature they used in the original Black & White — to an island ruled by the Brotherhood, a group of god-free creatures who assign missions and wear bracelets to mark their membership. Completing a mission unlocks the chance to fight the creature that assigned it. Successfully clearing all missions and winning all fights unlocks a meeting with Eve and a baby companion pet for the player's creature. The island also features a speed miracle and, for under-sized creatures, automatic size adjustment alongside three starting spells: food, water, and wood.