Yakitori Musume: Sugo Ude Hanjouki

Yakitori Musume: Sugo Ude Hanjouki

Released2002
Like Media Entertainment's other cooking games, Manpuku!! Nabe Kazoku and Yakiniku Bugyou, Yakitori Musume is a fast-paced game of reflexes and memorization/timing. The difficulty curve seems a little higher than those other titles, however, and the unskippable slow conversations can get pretty frustrating. I like it, but you have to have a little more patience with it than the other games. Oh, and the menus are quite heavy on the Japanese, but you can figure out the necessities pretty quickly by trial and error.

Details

DeveloperMedia Entertainment
PublisherHamster Corporation
ReleasedMay 9, 2002
StatusReleased
GenresSimulator
ThemesNon-fiction
PlatformsPlayStation PlayStationPlayStation 3 PlayStation 3PlayStation Portable PlayStation Portable
ModesMultiplayerSingle player

About This Game

In Yakitori Musume: Sugoude Hanjouki, you step behind the grill as a young woman running a yakitori joint, aided by an eccentric — and possibly cannibalistic — chicken. Customers arrive, chat, and then expect perfectly cooked skewers before the clock runs out. Seven grill slots hold everything from basic chicken to organs, vegetables, and assorted cuts. Skewers are fanned with X, checked with Square, and served with Circle. Timing is critical: undercooked or burned food costs meter points, while a well-timed combo can trigger Frenzy mode, during which the customer devours anything you serve regardless of doneness. Power-ups buried beneath cleared food offer freezes, lasers, and score multipliers. The challenge is fair once you learn each food's cook time — the main friction is the inability to skip between-stage conversations or retry a stage without sitting through loading screens again. A two-player versus mode rounds out the package.