Amber is a college student selected as a beta tester for Game Stealth, a new portable gaming console. Game Stealth turns out to be considerably more than a game machine. Through a chain of events she did not choose, Amber develops an unidentified ability linked to the device and finds herself caught between an international terrorist organization and the FBI — neither of which she asked to involve. The power she has may yet prove useful. The situation she is in is not.