Fallout: Brotherhood of Steel

Fallout: Brotherhood of Steel

Released2004
As a spinoff, Brotherhood of Steel's gameplay greatly differs from that of other Fallout games. The gameplay is linear, not open-world. Instead of being able to travel freely across a broad world full of places and events as in other Fallout games, the player is confined to one location at a time. Previously visited locations cannot be visited again, and new locations can only be discovered by advancing the story. There are 50 distinct zones of varying size in Brotherhood of Steel. Brotherhood of Steel uses many of the same mechanics as other entries in the Fallout series, including the SPECIAL (Strength, Perception, Endurance, Charisma, Intelligence, Agility, Luck) attribute assignment system. These seven attributes are assigned numeric values and govern most interactions in the game. Unlike other Fallout games, however, the values are constant for each character rather than customizable. Skills exist in this game, but they do not behave like skills in other Fallout games. Rather, they are analogous to perks. When the player levels up, they receive "skill points" to increase the power of skills. Some skills also have level restrictions.
61Wit Score

Details

DeveloperInterplay
ReleasedJanuary 13, 2004
StatusReleased
GenresRole-playing (RPG)Hack and slash/Beat 'em up
ThemesActionComedyScience fiction
PlatformsPlayStation 2 PlayStation 2Xbox Xbox
ModesSingle player

Wit-Index Intelligence

Community Score
Mixed Reception61/100

About This Game

Three fresh Brotherhood of Steel recruits — Cain, Cyrus, and Nadia — have just completed their initiation and are ready for their first real assignment. When a group of Brotherhood Paladins goes missing while investigating the town of Carbon, the newly minted Initiate is dispatched to track them down. What begins as a search and rescue mission quickly pulls the Initiate into the dangers lurking in the lawless wasteland beyond Carbon's borders.