Dungeons & Dragons: Dragonshard

Dungeons & Dragons: Dragonshard

Released2005
Dungeons & Dragons: Dragonshard is a real-time strategy role-playing video game, developed for Microsoft Windows by Liquid Entertainment, and published by Atari in 2005. It takes place in Eberron, one of the official Dungeons & Dragons campaign settings. The game combines elements of traditional real-time strategy gameplay with role-playing elements such as hero units, and questing. Dragonshard includes two single-player campaigns, single-player skirmish maps, and multiplayer support. The single-player campaign follows the struggles of three competing factions to gain control of a magical artifact known as the Heart of Siberys. Although Dragonshard was billed by Atari as "the first Dungeons & Dragons real-time strategy experience,"[2] Stronghold (1993) precedes it by over a decade.[3]
78Wit Score

Details

DeveloperLiquid Entertainment
PublisherAtari, Inc.
ReleasedSeptember 21, 2005
StatusReleased
GenresRole-playing (RPG)Strategy
ThemesFantasy
PlatformsPC (Microsoft Windows) PC (Microsoft Windows)
ModesMultiplayerSingle playerCo-operative

Wit-Index Intelligence

Community Score
Worth Playing78/100

About This Game

In Eberron's creation myth, the dragon siblings Siberys, Khyber, and Eberron fought until Siberys was shattered and Khyber was imprisoned within Eberron's coils; the three broken bodies became the world's layers—surface, ring, and underworld—each producing magical crystals called dragonshards. The largest of these, the Heart of Siberys, crashed onto the continent of Xen'drik and created the storm-ravaged Ring of Storms, whose residual magical energy evolved the local wildlife into the Lizardfolk. Now the Heart draws rival factions—the surface-dwelling Annunkai and the underground Umbragen—into escalating conflict over control of it. Dragonshard is the first video game set in the Eberron D&D campaign setting; its storyline was written by Eberron's creator Keith Baker.