F.E.A.R.

F.E.A.R.

Released2006
The Xbox 360 port of F.E.A.R. contains an Instant Action mode for single-player. In this mode, players are dropped into a modified level and must get to a designated point as quickly as possible whilst simultaneously killing as many enemies as possible and being as accurate as possible. Graphically, this versions is equivalent to the PC version on maximum settings with an high dynamic range lighting, an advanced particle system and HD textures. It also features an exclusive bonus level not found in the PC original, which depicts Holiday's attempt to extract Bishop from ATC headquarters. These versions also features a new weapon, dual wielded automatic handguns. The PlayStation 3 port of F.E.A.R. features the same Instant Action mode from the Xbox 360 version. It also has its own exclusive additional weapon (a street sweeper shotgun) and bonus mission, which depicts the Delta Force recon team's journey through ATC headquarters prior to encountering Alma. Like the Xbox version, the game's native resolution was 720p, but the other enhancements were removed for this version.
61Wit Score

Details

DeveloperMonolith Productions
PublisherSierra Entertainment, Vivendi Universal Games
ReleasedOctober 31, 2006
StatusReleased
GenresShooter
ThemesActionHorrorScience fiction
PlatformsPlayStation 3 PlayStation 3Xbox 360 Xbox 360
ModesMultiplayerSingle player

Wit-Index Intelligence

Community Score
Mixed Reception61/100

About This Game

An unidentified paramilitary force seizes an aerospace compound, takes hostages, and issues no demands. Special Forces are sent in and go silent seconds after an eerie signal cuts across their radio frequencies. When the interference clears, the entire team has been wiped out. A classified strike unit built for exactly this kind of situation is dispatched with one set of orders: eliminate the intruders at any cost, find the source of the signal, and contain whatever is spreading beyond the compound.