Sam & Max: The Devil's Playhouse — Episode 5: The City That Dares Not Sleep brings back familiar characters from the first two seasons of the series for its season finale. Max's psychic powers are off the table for this episode, and the gameplay leans into the classic adventure formula: navigating environments, picking up objects, and combining them to solve puzzles. Dialogue is handled through a ring menu that lets players choose conversation topics rather than complete sentences, a system borrowed from Mass Effect. Movement is controlled by holding and dragging the left mouse button, or alternatively with keyboard input. Player choices throughout the episode shape how the conclusion plays out.