Savage XR

Savage XR

Released2012
Be a Commander or a Warror - RTS meets FPS Savage: The Battle for Newerth is a science fiction game released by S2 Games on September 9th, 2003. It was a first of its kind; described by S2 as a real-time-strategy-shooter (RTSS). It brought together real-time strategy, first-person shooting, and third-person melee action into one cohesive experience. Set in a distant future when mankind has rebuilt society following an apocalypse, but is threatened by intelligent beasts, players must choose a side, elect their commander (RTS), and go to war (FPS). In 2006 Savage became freeware and its source code was made available to the public. One year later, a handful of dedicated players and modders began work on Savage XR, a project intended to update and overhaul the original game. Now after seven years of development Savage XR is finished and available for free to the public. XR breathes new life into a game that has held its own for a decade. New features include: in game tutorials, duel practice mode against Python based AI-bots and game-play demos, 500 new props, wide screen support and alternative FOVs, triggers and particle effects, improved models and textures, physics engine supporting realistic collisions, unique items for all competitive clans, a simpler user-friendly installer and automatic game updater, and more. Savage XR is awesome and free!

Details

DeveloperNewerth
ReleasedSeptember 17, 2012
StatusReleased
GenresShooterReal Time Strategy (RTS)Role-playing (RPG)Strategy
ThemesActionFantasyScience fictionWarfare
PlatformsLinux LinuxPC (Microsoft Windows) PC (Microsoft Windows)MAC Mac
ModesMultiplayer

About This Game

Eons after human civilization destroyed itself, its nomadic descendants — the Legion of Man — are slowly recovering lost knowledge and technology. Their survival depends on winning a brutal war against the Beast Horde: beings that evolved from the wildlife that outlasted the apocalypse, and who wield the raw magic of nature as a weapon. Savage XR is a hybrid of FPS and RTS. As a field soldier, you fight directly with weapons and melee. As a commander, you manage your team's economy, research technologies, and direct real human players in the field.