A year has passed since the first game's events. Four merchants arrive in Regalo with a deck of tarot cards, and whatever they brought has triggered something in the Arcana Famiglia's own cards—the contractor bonds are destabilizing, consuming the bodies of those who carry them. Felicita faces a choice: surrender the family's arcana contracts to the strangers' Tarocco, or find a way to break the curse before it kills everyone she loves.