During the protracted conflict between English and French kingdoms in the medieval period, players assume the role of a self-interested mercenary commander willing to shift allegiances wherever fortune and coin lead. The narrative framework rejects linear storytelling, instead allowing participants to engage in pivotal battles across the war's span while gradually uncovering the larger political landscape through idle conversations heard in local establishments between campaigns. The campaign weaves together historical figures—including the formidable Edward the Black Prince commanding English forces and the legendary Joan of Arc emerging to bolster France's cause—alongside fictional characters to explore how individual ambitions and loyalties become entangled in the machinery of war. Rather than presenting conflict through a lens of moral absolutes, the story emphasizes the pragmatic worldview of those who profit from others' struggles, following mercenaries as they navigate a world where right and wrong prove far less relevant than survival and gain.