The Hunter and his son needed saving once before—from a witch—and the League answered the call. Now he needs help again. Someone is following him, watching his family, and he is frightened. But when you arrive at Blake's Mountain to investigate, the situation immediately deteriorates: you're arrested for trespassing. The threat turns out to be internal—a League of Light impostor using the organization's credibility as cover to stalk and trap the Hunter. Find them before they finish the job.