On the prison planet Versus, survival is managed by the Elite Courte—a voting bloc of thirteen prisoners who control which of their fellow inmates fight to the death in the arena. The protagonist carries an ability the Courte never accounted for: the power to steal superpowers and memories through physical contact. One of Versus's self-appointed gods has a plan to break the cycle entirely, and that theft ability makes the protagonist either the perfect spy or the perfect double agent, depending on which side is asking. MemoryTravel sequences let players experience other timelines as they unravel the conspiracy.