Robin is twelve years old, has an anxiety disorder, and is very much alive—which makes her an anomaly in a hospital built for beings that are not. The hospital directors want her contained and kept away from the actual reason she was brought here. The ancient ghosts drifting the corridors want a taste of her living warmth. Her allies are Jay—a ghost around her age, newly arrived and still disoriented—and Sarcastic Ghost, an amorphous being who says a great deal for something without a mouth. A game about mental health, the particular vulnerability of being young, and the unlikely friendships found in impossible places.