Zvezda is a re-entry capsule, fully interactive, modeled on 1970s Soviet space technology down to every switch and gauge on its panels. The player is inside it, somewhere in orbit during the height of the Cold War, with assistance from NASA and Roscosmos and instructions for re-entry procedures that may or may not account for what is actually happening to this highly experimental spacecraft. Interkosmos is a VR puzzle game about correctly executing sequences under pressure, managing power and life support, and staying on reentry course—while a Cold War conflict escalates around the mission and the spacecraft does unexpected things.