Prince Elrick is a coward, and his father the King has sent him on a sea voyage anyway—partly to solve a problem, partly to make something of him. The game is a tactical puzzle: position warriors on each island to protect Elrick from enemy contact. Characters have health, attack, and range values. Forty islands stand between Elrick and his princess, occupied by bandits, Papuan warriors, and northmen in varying combinations. The goal is to get a coward safely to the end.