You ran into the forest of Diana without thinking your escape plan through. That was a mistake. The forest itself wants you gone—in the permanent sense—and the hunter pursuing you is the man who claims the White Stag, the most exalted prize the forest offers. Only the greatest hunters earn that title. As you move through the trees, fragments of the hunter's history surface: blood-soaked and complicated, with reasons for this chase that go beyond simple pride. Seven endings wait, each shaped by the choices you make—and the game will not guide you toward any of them.