A first-person puzzle game organized around five chapters corresponding to different times of day and natural environments—dawn, dusk, night, starry sky, and valley. Each chapter has a set of runes with different functions: forest, lights, sleeplessness, gravity, and scales. Players use these runes to navigate paths and collect crystals representing the courage needed to move forward. A level editor lets players design and upload their own stages to the creative space. Built around a Robert Frost poem and the idea that a path chosen is a path defined.