Every line the protagonist speaks is a choice you make — to convince, defuse, or outmaneuver a cast of strong-willed, fully voiced characters. Environments span the upper-class Stem, the flooded Trench slums, the twisted Temple, a heavily guarded Waste Plant, and the clinical Labs. Combat uses a turn-based tactical system where you can move quietly, talk your way through, or open fire with precise shots that destroy the environment and affect enemy morale. Hack systems, crack locks, eavesdrop on radio frequencies. Every decision is permanent — people live or die based on what you choose, and the story's ending changes with them.