Emyr was probably the most celebrated hero in the realm — until a devastating wound ended his career, and a prophecy declared his archenemy could never be defeated by any hero. He woke up one day to discover he had somehow spent all his money on a rundown tavern. He knows taverns. Running one is another matter entirely. Then a teenager shows up claiming to be his daughter. Can Emyr get his adventuring career back? Can he defeat the undefeatable? And can he figure out how to be a father? A tavern management RPG with a washed-up hero at its center.