The hero finally defeated the demon king — but the victory cost him his life. By divine mercy, he was given five more days. The world he returns to is not peaceful: the races that cooperated during the war are skirmishing, jobless knights and mercenaries fill the towns, and the hero's lover has gone missing. He has five days to find her, whether he spends them crying or laughing. A unique RPG with an internal timer, time-limited events, and an ending that changes based on what the hero chose to do with his borrowed time.