A scarecrow stood on a farm for countless years after the people left — watching, scaring off birds, with no wants or needs of her own. Then a strange woman arrived and gave her life, along with a task: grow some plants, and earn her freedom from the farm in return. Fail, and she returns to being a normal scarecrow. As she tends the plants and walks her nights aimlessly, she meets a kind lion and a mischievous rabbit who give her days something they never had before. Then the plants start growing a little too well. Something inside the scarecrow is telling her to run. A short narrative game about a creature who just received the capacity to feel afraid.