French developer Thorsen woke in the middle of the night with a clear image in his head: geometric shapes, stars, a circle and a cube bouncing from wall to wall through space. He grabbed a notebook before the dream could fade and started sketching what would become Astrogon, a geometric arcade platformer built entirely from that late-night vision. At the time he was already deep in development on Infinity Land, a retro Mario Maker-style game, but the dream would not wait.