Jazlynn is a psychologist at a busy hospital. The job is hectic, and the small naps she takes at her desk after her shift have become essential. Her colleagues always wake her up before they leave. Until one night, they did not. Jazlynn wakes up alone in the building, deep into the night, the lights off around her, something deeply wrong with the hospital she thought she knew. The doors are locked from outside. Getting out requires going further in. A first-person horror game about the building you spend too much time in becoming the thing that traps you.