Awakened Mages must escape from a mysterious place called Zephyrus. The path requires learning new abilities, finding ancient artifacts, treasures, and memory shards, solving randomly generated puzzles, avoiding traps and the entities called Gifters, and fighting Astral creatures along the way. New map locations unlock as exploration continues, secret chambers hide behind discoverable paths, and old myths open access to routes that would otherwise stay closed. Each player uses a different type of magic, and cooperation between players is essential for obstacles and fights that no single magic type can handle alone. Random events trigger when players collide with Gifters or miscalculate a spell — usually surprising, often funny.