A cops-and-robbers game with a progression mechanic tied to the chase itself: robbers rank up by successfully breaking a comrade out of prison; cops rank up by catching a robber who has already ranked up. Higher rank means increased speed and dash capacity. The levels are scattered with items — potholes, banana peels, disguises, lockpicks, cabbages, and geese — that can aid either side or simply create chaos for everyone involved.