Foreign soldiers dragged you from your life without explanation. You woke up chained in the hold of a warship alongside other prisoners — elves and humans — bound for the island of Maccialatt, where you were sold as a slave. Willpower, adaptability, or physical strength become the tools for building toward freedom from that starting point. The journey places the player in contact with people of many different backgrounds, each of whom has their own circumstances that the player can choose to affect. Some become friends. Some become enemies. A few might become something else.