The Spacefolk's sun is going supernova. Settlements across the system have already been lost to solar flares and related catastrophes, leaving a steady stream of homeless citizens arriving at the new settlement that needs to be built from scratch. Each Spacefolk has a backstory, a set of interests indicated by their body type, and a set of abilities unique to their species. Match the decoration and facilities of their homes to their interests and they stay happy — happy citizens perform their roles more efficiently and use their special abilities more often. The goal beyond city management is to construct a solution to the solar crisis itself and get everyone out before the star goes. In VR, the city can be built in three dimensions, adding layers above and below the base plane.