The Shape of Us is a VR experience structured around the monomyth of the Hero's Journey and informed by indigenous ceremony design. The player moves through the wastelands of human civilization and into the Unknown, guided by body motion, interactive storytelling, and intentional moments of stillness. The game is designed to challenge assumptions about humanity's role on Earth rather than reinforce them. Educational content for facilitators — teachers and workshop hosts working at the intersection of VR and climate psychology — is available separately.