The Icon of Rust is an undying entity condemned to serve as a vessel for extradimensional consciousnesses — a condition without a cure and without an end. The story picks up immediately after the previous game concluded: Eskalion has been saved and has then inexplicably vanished from its own universe, leaving the Land of Rust and Moss under the control of an entity called Vile. The Icon of Rust's immediate goals are survival, and possibly escape. Saving the world is probably beyond reach. Whether this particular world even wants to be saved is another question entirely.