A suspicious witch hands Ailsa a wishing stone with the capacity for three wishes, with a condition: the first wish must be made before midnight. A wish that seems simple enough produces consequences Ailsa was not expecting. Her memory starts showing inconsistencies. The world around her begins drifting from reality in ways she cannot fully account for. Is this a bad dream? How does she return to the life she had? Guide Ailsa through exploration, puzzle-solving, item collection, and the choices that will determine whether she finds the truth or loses herself entirely in the darkness.